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Packages that use GameEvent | |
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spellcast.client | |
spellcast.event | |
spellcast.game | |
spellcast.net | |
spellcast.server |
Uses of GameEvent in spellcast.client |
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Methods in spellcast.client that return GameEvent | |
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GameEvent |
ClientConnectionHandler.receive()
Removes the first event from the incoming event queue and returns it. |
Methods in spellcast.client with parameters of type GameEvent | |
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void |
ClientConnectionHandler.send(GameEvent event)
Send the event to the server. |
Uses of GameEvent in spellcast.event |
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Classes in spellcast.event that implement GameEvent | |
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class |
ConnectionEvent
The ConnectionEvent is in response to a ConnectionRequestEvent . |
class |
ConnectionRequestEvent
Request a connection to the Spellcast Game. |
class |
DisconnectionEvent
The DisconnectionEvent is in response to a DisconnectionRequestEvent . |
class |
DisconnectionRequestEvent
Request to be disconnected from the Spellcast Game. |
class |
GameSyncEvent
A Game Sync Event contains the game state for the specified client as synchronised with the server. |
class |
GameUpdateEvent
A Game Update Event contains the details of what has changed in the game. |
class |
MessageEvent
A Message Event contains a strig message to be sent to the wizards. |
class |
OkEvent
An Ok Event specifies that the wizard has completed their turn. |
class |
QueryEvent
A Query Event contains a query for the specified client. |
Uses of GameEvent in spellcast.game |
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Methods in spellcast.game that return GameEvent | |
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GameEvent |
IPCRequest.getGameEvent()
Get the value of event. |
Methods in spellcast.game with parameters of type GameEvent | |
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void |
IPC.send(Id recipient,
GameEvent e)
Send an event to the specified client. |
void |
IPC.sendToAll(GameEvent e)
Send the event to all clients. |
void |
IPCRequest.setGameEvent(GameEvent v)
Set the value of event. |
Constructors in spellcast.game with parameters of type GameEvent | |
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IPCRequest(IPCHandle handle,
Id id,
GameEvent event)
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Uses of GameEvent in spellcast.net |
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Methods in spellcast.net that return GameEvent | |
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GameEvent |
WizardSocket.receive()
Receive a message from the socket. |
Methods in spellcast.net with parameters of type GameEvent | |
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void |
WizardSocket.send(GameEvent e)
Send the GameEvent down the socket. |
Uses of GameEvent in spellcast.server |
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Methods in spellcast.server with parameters of type GameEvent | |
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void |
ServerConnectionHandler.send(Id client,
GameEvent event)
Send an event to the specified client. |
void |
ServerConnectionHandler.sendToAll(GameEvent e)
Send the event to all clients. |
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