Uses of Interface
spellcast.event.GameEvent

Packages that use GameEvent
spellcast.client   
spellcast.event   
spellcast.game   
spellcast.net   
spellcast.server   
 

Uses of GameEvent in spellcast.client
 

Methods in spellcast.client that return GameEvent
 GameEvent ClientConnectionHandler.receive()
          Removes the first event from the incoming event queue and returns it.
 

Methods in spellcast.client with parameters of type GameEvent
 void ClientConnectionHandler.send(GameEvent event)
          Send the event to the server.
 

Uses of GameEvent in spellcast.event
 

Classes in spellcast.event that implement GameEvent
 class ConnectionEvent
          The ConnectionEvent is in response to a ConnectionRequestEvent.
 class ConnectionRequestEvent
          Request a connection to the Spellcast Game.
 class DisconnectionEvent
          The DisconnectionEvent is in response to a DisconnectionRequestEvent.
 class DisconnectionRequestEvent
          Request to be disconnected from the Spellcast Game.
 class GameSyncEvent
          A Game Sync Event contains the game state for the specified client as synchronised with the server.
 class GameUpdateEvent
          A Game Update Event contains the details of what has changed in the game.
 class MessageEvent
          A Message Event contains a strig message to be sent to the wizards.
 class OkEvent
          An Ok Event specifies that the wizard has completed their turn.
 class QueryEvent
          A Query Event contains a query for the specified client.
 

Uses of GameEvent in spellcast.game
 

Methods in spellcast.game that return GameEvent
 GameEvent IPCRequest.getGameEvent()
          Get the value of event.
 

Methods in spellcast.game with parameters of type GameEvent
 void IPC.send(Id recipient, GameEvent e)
          Send an event to the specified client.
 void IPC.sendToAll(GameEvent e)
          Send the event to all clients.
 void IPCRequest.setGameEvent(GameEvent v)
          Set the value of event.
 

Constructors in spellcast.game with parameters of type GameEvent
IPCRequest(IPCHandle handle, Id id, GameEvent event)
           
 

Uses of GameEvent in spellcast.net
 

Methods in spellcast.net that return GameEvent
 GameEvent WizardSocket.receive()
          Receive a message from the socket.
 

Methods in spellcast.net with parameters of type GameEvent
 void WizardSocket.send(GameEvent e)
          Send the GameEvent down the socket.
 

Uses of GameEvent in spellcast.server
 

Methods in spellcast.server with parameters of type GameEvent
 void ServerConnectionHandler.send(Id client, GameEvent event)
          Send an event to the specified client.
 void ServerConnectionHandler.sendToAll(GameEvent e)
          Send the event to all clients.
 



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