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| Interface Summary | |
|---|---|
| GameProperty | Contains the property names of property change events. |
| IGame | The Spellcast Game. |
| IPC | This interface allows the game to use inter process communication to the clients connected to the game. |
| IPCHandle | An opaque handler for IPC specific uses. |
| Class Summary | |
|---|---|
| Arena | |
| Engine | |
| Game | The Game class is the model for the Spellcast game. |
| Game_Server | The Game Server class is the control logic for the Game. |
| GameContext | |
| GameLog | The game log contains a transcript of the spellcast game. |
| IPCRequest | An incoming IPC message. |
| ResolveSpells | |
| Turn | A Turn contains a number that indicates what sequence of turns this turn is as well as a type to indicate the type of the turn. |
| Enum Summary | |
|---|---|
| TurnType | The type of turns available in spellcast. |
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