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| Interface Summary | |
|---|---|
| GameProperty | Contains the property names of property change events. | 
| IGame | The Spellcast Game. | 
| IPC | This interface allows the game to use inter process communication to the clients connected to the game. | 
| IPCHandle | An opaque handler for IPC specific uses. | 
| Class Summary | |
|---|---|
| Arena | |
| Engine | |
| Game | The Game class is the model for the Spellcast game. | 
| Game_Server | The Game Server class is the control logic for the Game. | 
| GameContext | |
| GameLog | The game log contains a transcript of the spellcast game. | 
| IPCRequest | An incoming IPC message. | 
| ResolveSpells | |
| Turn | A Turn contains a number that indicates what sequence of turns this turn is as well as a type to indicate the type of the turn. | 
| Enum Summary | |
|---|---|
| TurnType | The type of turns available in spellcast. | 
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