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Interface Summary | |
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GameProperty | Contains the property names of property change events. |
IGame | The Spellcast Game. |
IPC | This interface allows the game to use inter process communication to the clients connected to the game. |
IPCHandle | An opaque handler for IPC specific uses. |
Class Summary | |
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Arena | |
Engine | |
Game | The Game class is the model for the Spellcast game. |
Game_Server | The Game Server class is the control logic for the Game. |
GameContext | |
GameLog | The game log contains a transcript of the spellcast game. |
IPCRequest | An incoming IPC message. |
ResolveSpells | |
Turn | A Turn contains a number that indicates what sequence of turns this turn is as well as a type to indicate the type of the turn. |
Enum Summary | |
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TurnType | The type of turns available in spellcast. |
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