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java.lang.Objectspellcast.event.GameUpdateEvent
public class GameUpdateEvent
A Game Update Event contains the details of what has changed in the game. This is used to update the client's state.
PropertyChangeEvent's source is transient so we take a copy and store it in the source member variable.
| Constructor Summary | |
|---|---|
GameUpdateEvent(java.beans.PropertyChangeEvent event)
Create an GameUpdateEvent for the property that changed on the server.  | 
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| Method Summary | |
|---|---|
 java.beans.PropertyChangeEvent | 
getEvent()
Get the value of event.  | 
 Id | 
getSource()
Get the value of source.  | 
 void | 
setEvent(java.beans.PropertyChangeEvent v)
Set the value of event.  | 
 void | 
setSource(Id v)
Set the value of source.  | 
| Methods inherited from class java.lang.Object | 
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Constructor Detail | 
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public GameUpdateEvent(java.beans.PropertyChangeEvent event)
| Method Detail | 
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public java.beans.PropertyChangeEvent getEvent()
public void setEvent(java.beans.PropertyChangeEvent v)
v - Value to assign to event.public Id getSource()
public void setSource(Id v)
v - Value to assign to source.
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