spellcast.client
Class cenginei
java.lang.Object
spellcast.client.cenginei
- Direct Known Subclasses:
- cengine
public abstract class cenginei
- extends java.lang.Object
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
the_next_event
public static int the_next_event
the_exception_event
public static int the_exception_event
_LR_STATE_after_init
public static int _LR_STATE_after_init
_LR_STATE_not_connected
public static int _LR_STATE_not_connected
_LR_STATE_connected
public static int _LR_STATE_connected
_LR_STATE_defaults
public static int _LR_STATE_defaults
_LR_defaults_state
public static int _LR_defaults_state
connect_event
public static int connect_event
disconnect_event
public static int disconnect_event
game_sync_event
public static int game_sync_event
game_update_event
public static int game_update_event
io_error_event
public static int io_error_event
message_event
public static int message_event
ok_event
public static int ok_event
stop_event
public static int stop_event
unknown_event
public static int unknown_event
terminate_event
public static int terminate_event
cenginei
public cenginei()
initialise_the_program
public abstract void initialise_the_program()
get_external_event
public abstract void get_external_event()
add_connection
public abstract void add_connection()
connect_this_client
public abstract void connect_this_client()
display_message
public abstract void display_message()
handle_io_error
public abstract void handle_io_error()
handle_unknown_event
public abstract void handle_unknown_event()
remove_connection
public abstract void remove_connection()
sync_game
public abstract void sync_game()
update_game
public abstract void update_game()
execute
public int execute()
raise_exception
public void raise_exception(int event)
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