|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface IWizard
A Wizard of Spellcast.
Method Summary | |
---|---|
void |
addQuestion(IQuestion theQuestionToAsk)
Add a IQuestion to the IWizard . |
Gesture |
getLeftHandGesture()
Get the value of leftHandGesture. |
Gesture |
getRightHandGesture()
Get the value of rightHandGesture. |
boolean |
isReady()
Whether the Wizard has completed their actions for this turn and is ready for the next turn. |
void |
setLeftHandGesture(Gesture theGesture)
Set the value of leftHandGesture. |
void |
setReady(boolean isReady)
Indicate whether the Wizard has completed all the actions for this turn and is ready for the turn to be completed. |
void |
setRightHandGesture(Gesture theGesture)
Set the value of rightHandGesture. |
Methods inherited from interface spellcast.beings.IBeing |
---|
addEnchantment, getEnchantments, getGender, getHitPoints, getId, getLeavesCorpse, getMaxHitPoints, getName, isActive, isAlive, removeEnchantment, setActive, setAlive, setGender, setHitPoints, setId, setLeavesCorpse, setMaxHitPoints, setName, shouldDie, takeDamage, updateEnchantments |
Methods inherited from interface util.Nullable |
---|
isNull |
Method Detail |
---|
boolean isReady()
void setReady(boolean isReady)
isReady
- true if the Wizard is ready, false otherwise.Gesture getLeftHandGesture()
void setLeftHandGesture(Gesture theGesture)
theGesture
- Value to assign to leftHandGesture.Gesture getRightHandGesture()
void setRightHandGesture(Gesture theGesture)
theGesture
- Value to assign to rightHandGesture.void addQuestion(IQuestion theQuestionToAsk)
IQuestion
to the IWizard
.
theQuestionToAsk
- the IQuestion
to ask the IWizard
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |